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Second Sumo

2-player browser sumo — stop the clock closest to zero, loser gets pushed off.

Browser H5MultiplayerPartyWebGL
Category
Sports
Developer
Inkster Games
Release date
Jul 13, 2026
Platforms
Browser

Overview

Second Sumo by Inkster Games is a real-time WebSocket party duel in the browser. Share a room code, race to stop the clock nearest 0:00, and shove the loser off the platform. Built with Babylon.js WebGL — no accounts, ~60-second rematches. Published on itch.io around July 13–14, 2026.

Screenshots

Class Tier List

Gameplay

Two players join a shared room. A clock counts; whoever stops closer to zero wins and the loser is pushed off. Built with Babylon.js WebGL over WebSockets.

Guides & Tips

Reviews & Community

Launch Impressions

Bite-size Party Duel

Inkster Games ships a tiny competitive loop that is easy to explain and hard to put down for a third rematch. The presentation is light, but the zero-clock mind game is sticky for stream overlays and friend-group calls.

As free browser multiplayer it fills a niche Steam party packs often ignore: zero install friction. Depth is intentionally shallow — the product is the rematch button.

Community Feedback

Early chatter treats Second Sumo as a palate cleanser between bigger games — sixty-second pride duels, then back to the main title. Praise focuses on frictionless room codes; complaints focus on needing a willing opponent and ordinary netcode variance.

It is not trying to be a ranked ladder. Measured against that goal, the launch reception is warm for a micro party tool.

FAQ