RPG
Holonoptic
Solo alpine cyberpunk eco-RPG: you are the new CEO, but rogue AIs were there first.
- Recruits
- Up to 16
- Rival Companies
- 50+
- Dev Time
- 6 years solo
Overview
Holonoptic is a story-rich economic simulation with party RPG elements by solo developer Kevin Bloch (Glazial). Manage a derelict company amid rogue corporate AIs, labor unions, and alpine cyberpunk politics. Recruit up to 16 characters, send them on European business trips, and chase multiple endings. Released on Steam July 16, 2026 — demo still available; launch discount reported through late July.
Screenshots
Videos
Class Tier List
Systems Overview
Economic sim (facilities, supply chains, acquisitions) plus party RPG (up to 16 characters on European ops). CEO personality uses dozens of traits and emotional states; factions include rogue AIs, unions, and aristocrats.
Guides & Tips
Opening as the New CEO
You inherit a derelict firm. Early choices between unions, rogue AIs, and aristocrats are sticky — treat the first hours as faction mapping, not max profit. Read requests fully before signing away leverage.
Read full guide →Party Ops & Business Trips
Recruit toward mission types: espionage, acquisition talks, and regional management. Equip and level individuals — a generic roster fails Europe trips that want specialists.
Read full guide →Reviews & Community
Launch Impressions
Alpine Cyberpunk Sim-RPG
Six years solo-made by Kevin Bloch, Holonoptic launched July 16, 2026 as a story-first corporate alpine cyberpunk mix of economy sim and party RPG. Press notes emphasize 50+ competing companies, 16 recruitable characters, trait-heavy CEO psychology, and multiple endings, with a demo still up and a short launch discount window.
It aims at players who want management drama and choice consequences more than action combat. Density is the sell — and the risk if systems overwhelm.
Community Feedback
Coverage highlights the authorial flex — one person wrote, coded, and illustrated — plus Annina Suter’s score. Player curiosity centers on whether the economy and RPG halves sing together or fight for attention.
Early framing is respectful of the niche: not a casual tycoon, not a pure CRPG, but a corporate story machine.