Strategy
Conjurers
Turn-based tactics where winning means stealing rival constellations and growing your star-born army.
Overview
Conjurers is a turn-based tactics / deckbuilding game by Carl Treadway (indie.io). Defeat rival mages, seize their constellations, and conquer the Zodiac. Steam release: July 28, 2026.
Screenshots
Videos
Class Tier List
Class Guides
Overview
Summoner combat fantasy — build a roster, place units, survive arenas.
Guides & Tips
Getting Started with Conjurers
Conjurers is a summoner-forward fantasy — your power comes from what you call in, not only personal DPS. Early on, unlock a reliable tank summon before glass cannons.
Read full guide →Conjurers Core Loop Tips
Mid-game is roster management: which summons for packs vs elites, and when to dismiss to save resources. Specialize 2–3 summons instead of rotating the whole book every fight.
Read full guide →Reviews & Community
Release Outlook
Summoner Fantasy
Carl Treadway’s Conjurers targets late July 2026 as a summoner-centric indie. The pitch is clear: win by what you conjure and how you place it.
Risks include AI pet pathing and whether arenas stay readable with many units on screen.
Community Pulse
Player discussion around Conjurers focuses on launch timing, systems depth, and whether the fantasy matches trailers. Wishlist and trailer comment threads are the main pre/post-launch signal until review aggregates settle.